Blog Posts
Resource Tickets
When writing 3D software, I need to parse scene files that load or create various resources into memory. Sometimes, several scenes will be parsed that may request the same data, without a way to communicate; in this case, I want them to share this data automatically.
C++ Templates
A Really Dumb Pointer
I like the idea of std::observer_ptr
as a drop-in replacement for raw pointers that explicitly refuse ownership. However, this experimental feature is too permissive to my taste, and does not prevent potential misuses.
C++ Templates
Compile Time Swizzling
In GLSL code, swizzling offers a handy syntax to manipulate vectors. Solutions were found to reproduce this in C++, that each have their shortcomings.
C++ Sugar Templates
UBO Convenience Class
In this post, we will create a UBO class template that handles boilerplate OpenGL code and offers a simple syntax to write data inside the buffer.
C++ OpenGL Sugar